package org.bukkit.block; import org.bukkit.SkullType; /** * Represents a Skull */ public interface Skull extends BlockState { /** * Checks to see if the skull has an owner * * @return true if the skull has an owner */ public boolean hasOwner(); /** * Gets the owner of the skull * * @return the owner of the skull */ public String getOwner(); /** * Sets the owner of the skull * * @param name the new owner of the skull * @return true if the owner was successfully set */ public boolean setOwner(String name); /** * Gets the rotation of the skull * * @return the rotation of the skull */ public BlockFace getRotation(); /** * Sets the rotation of the skull * * @param rotation the rotation of the skull */ public void setRotation(BlockFace rotation); /** * Gets the type of skull * * @return the type of skull */ public SkullType getSkullType(); /** * Sets the type of skull * * @param skullType the type of skull */ public void setSkullType(SkullType skullType); }