package org.bukkit.event.player; import org.bukkit.block.Block; import org.bukkit.entity.Player; import org.bukkit.event.Cancellable; /** * This event is fired when the player is almost about to enter the bed. * It can be cancelled. * * @author sk89q */ public class PlayerBedEnterEvent extends PlayerEvent implements Cancellable { private boolean cancel = false; private Block bed; public PlayerBedEnterEvent(Player who, Block bed) { super(Type.PLAYER_BED_ENTER, who); this.bed = bed; } /** * Gets the cancellation state of this event. * * @return true if this event is cancelled */ public boolean isCancelled() { return cancel; } /** * Prevents the player from entering the bed. * * @param cancel true if you wish to cancel this event */ public void setCancelled(boolean cancel) { this.cancel = cancel; } /** * Returns the bed block. * * @return */ public Block getBed() { return bed; } }