package org.bukkit.block;
import org.bukkit.Block;
import org.bukkit.Chunk;
import org.bukkit.Material;
import org.bukkit.World;
/**
* Represents a captured state of a block, which will not change automatically.
*
* Unlike Block, which only one object can exist per coordinate, BlockState can
* exist multiple times for any given Block. Note that another plugin may change
* the state of the block and you will not know, or they may change the block to
* another type entirely, causing your BlockState to become invalid.
*/
public interface BlockState {
/**
* Gets the block represented by this BlockState
*
* @return Block that this BlockState represents
*/
Block getBlock();
/**
* Gets the metadata for this block
*
* @return block specific metadata
*/
byte getData();
/**
* Gets the type of this block
*
* @return block type
*/
Material getType();
/**
* Gets the type-ID of this block
*
* @return block type-ID
*/
int getTypeID();
/**
* Gets the light level between 0-15
*
* @return light level
*/
byte getLightLevel();
/**
* Gets the world which contains this Block
*
* @return World containing this block
*/
World getWorld();
/**
* Gets the x-coordinate of this block
*
* @return x-coordinate
*/
int getX();
/**
* Gets the y-coordinate of this block
*
* @return y-coordinate
*/
int getY();
/**
* Gets the z-coordinate of this block
*
* @return z-coordinate
*/
int getZ();
/**
* Gets the chunk which contains this block
*
* @return Containing Chunk
*/
Chunk getChunk();
/**
* Sets the metadata for this block
*
* @param data New block specific metadata
*/
void setData(byte data);
/**
* Sets the type of this block
*
* @param type Material to change this block to
*/
void setType(Material type);
/**
* Sets the type-ID of this block
*
* @param type Type-ID to change this block to
*/
void setTypeID(int type);
/**
* Attempts to update the block represented by this state, setting it to the
* new values as defined by this state.
*
* This has the same effect as calling update(false). That is to say,
* this will not modify the state of a block if it is no longer the same
* type as it was when this state was taken. It will return false in this
* eventuality.
*
* @return true if the update was successful, otherwise false
* @see BlockState.update(boolean force)
*/
boolean update();
/**
* Attempts to update the block represented by this state, setting it to the
* new values as defined by this state.
*
* Unless force is true, this will not modify the state of a block if it is
* no longer the same type as it was when this state was taken. It will return
* false in this eventuality.
*
* If force is true, it will set the type of the block to match the new state,
* set the state data and then return true.
*
* @param force true to forcefully set the state
* @return true if the update was successful, otherwise false
*/
boolean update(boolean force);
}