package org.bukkit.event.player; import org.bukkit.entity.Player; /** * Fired when a player changes their currently held item */ public class PlayerItemHeldEvent extends PlayerEvent { private int previous; private int current; public PlayerItemHeldEvent(final Player player, final int previous, final int current) { super(Type.PLAYER_ITEM_HELD, player); this.previous = previous; this.current = current; } /** * Gets the previous held slot index * * @return Previous slot index */ public int getPreviousSlot() { return previous; } /** * Gets the new held slot index * * @return New slot index */ public int getNewSlot() { return current; } }