package org.bukkit.event.block; import org.bukkit.block.Block; import org.bukkit.block.BlockState; import org.bukkit.event.Cancellable; import org.bukkit.event.HandlerList; /** * Called when a block fades, melts or disappears based on world conditions *

* Examples: *

*

* If a Block Fade event is cancelled, the block will not fade, melt or disappear. */ public class BlockFadeEvent extends BlockEvent implements Cancellable { private static final HandlerList handlers = new HandlerList(); private boolean cancelled; private final BlockState newState; public BlockFadeEvent(final Block block, final BlockState newState) { super(block); this.newState = newState; this.cancelled = false; } /** * Gets the state of the block that will be fading, melting or disappearing. * * @return The block state of the block that will be fading, melting or disappearing */ public BlockState getNewState() { return newState; } public boolean isCancelled() { return cancelled; } public void setCancelled(boolean cancel) { this.cancelled = cancel; } @Override public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } }