package org.bukkit.entity; /** * Represents a Creature. Creatures are non-intelligent monsters or animals which * have very simple abilities. */ public interface Creature extends LivingEntity { /** * Instructs this Creature to set the specified LivingEntity as its target. * Hostile creatures may attack their target, and friendly creatures may * follow their target. * * @param target New LivingEntity to target, or null to clear the target */ public void setTarget(LivingEntity target); /** * Gets the current target of this Creature * * @return Current target of this creature, or null if none exists */ public LivingEntity getTarget(); }