package org.bukkit.event.player; import org.bukkit.entity.ItemDrop; import org.bukkit.entity.Player; import org.bukkit.event.Cancellable; import org.bukkit.event.Event; /** * Thrown when a player drops an item from their inventory */ public class PlayerDropItemEvent extends PlayerEvent implements Cancellable { private final ItemDrop drop; private boolean cancel = false; public PlayerDropItemEvent(final Player player, final ItemDrop drop) { super(Event.Type.PLAYER_DROP_ITEM, player); this.drop = drop; } /** * Gets the ItemDrop created by the player * * @return ItemDrop */ public ItemDrop getItemDrop() { return drop; } /** * Gets the cancellation state of this event. A cancelled event will not * be executed in the server, but will still pass to other plugins * * If an item drop event is cancelled, the item will not be dropped and it * will be added back to the players inventory. * This will not fire an event. * * @return true if this event is cancelled */ public boolean isCancelled() { return cancel; } /** * Sets the cancellation state of this event. A cancelled event will not * be executed in the server, but will still pass to other plugins * * If an item drop event is cancelled, the item will not be dropped and it * will be added back to the players inventory. * This will not fire an event. * * @param cancel true if you wish to cancel this event */ public void setCancelled(boolean cancel) { this.cancel = cancel; } }