package org.bukkit.material; import org.bukkit.block.BlockFace; import org.bukkit.Material; /** * MaterialData for torches */ public class Torch extends SimpleAttachableMaterialData { public Torch() { super(Material.TORCH); } public Torch(final int type) { super(type); } public Torch(final Material type) { super(type); } public Torch(final int type, final byte data) { super(type, data); } public Torch(final Material type, final byte data) { super(type, data); } /** * Gets the face that this block is attached on * * @return BlockFace attached to */ public BlockFace getAttachedFace() { byte data = getData(); switch (data) { case 0x1: return BlockFace.NORTH; case 0x2: return BlockFace.SOUTH; case 0x3: return BlockFace.EAST; case 0x4: return BlockFace.WEST; case 0x5: return BlockFace.DOWN; } return null; } public void setFacingDirection(BlockFace face) { byte data; switch (face) { case SOUTH: data = 0x1; break; case NORTH: data = 0x2; break; case WEST: data = 0x3; break; case EAST: data = 0x4; break; case UP: default: data = 0x5; } setData(data); } }