package org.bukkit.material; import org.bukkit.block.BlockFace; import org.bukkit.Material; /** * Represents a lever */ public class Lever extends SimpleAttachableMaterialData implements Redstone { public Lever() { super(Material.LEVER); } public Lever(final int type) { super(type); } public Lever(final Material type) { super(type); } public Lever(final int type, final byte data) { super(type, data); } public Lever(final Material type, final byte data) { super(type, data); } /** * Gets the current state of this Material, indicating if it's powered or * unpowered * * @return true if powered, otherwise false */ public boolean isPowered() { return (getData() & 0x8) == 0x8; } /** * Set this lever to be powered or not. * @param isPowered whether the lever should be powered or not */ public void setPowered(boolean isPowered) { setData((byte) (isPowered ? (getData() | 0x8) : (getData() & ~0x8))); } /** * Gets the face that this block is attached on * * @return BlockFace attached to */ public BlockFace getAttachedFace() { byte data = (byte) (getData() & 0x7); switch (data) { case 0x1: return BlockFace.NORTH; case 0x2: return BlockFace.SOUTH; case 0x3: return BlockFace.EAST; case 0x4: return BlockFace.WEST; case 0x5: case 0x6: return BlockFace.DOWN; } return null; } /** * Sets the direction this lever is pointing in */ public void setFacingDirection(BlockFace face) { byte data = (byte) (getData() & 0x8); if (getAttachedFace() == BlockFace.DOWN) { switch (face) { case WEST: case EAST: data |= 0x5; break; case SOUTH: case NORTH: data |= 0x6; break; } } else { switch (face) { case SOUTH: data |= 0x1; break; case NORTH: data |= 0x2; break; case WEST: data |= 0x3; break; case EAST: data |= 0x4; break; } } setData(data); } @Override public String toString() { return super.toString() + " facing " + getFacing() + " " + (isPowered() ? "" : "NOT ") + "POWERED"; } }