package org.bukkit.material; import org.bukkit.block.BlockFace; import org.bukkit.Material; /** * Represents a button */ public class Button extends SimpleAttachableMaterialData implements Redstone { public Button() { super(Material.STONE_BUTTON); } public Button(final int type) { super(type); } public Button(final Material type) { super(type); } public Button(final int type, final byte data) { super(type, data); } public Button(final Material type, final byte data) { super(type, data); } /** * Gets the current state of this Material, indicating if it's powered or * unpowered * * @return true if powered, otherwise false */ public boolean isPowered() { return (getData() & 0x8) == 0x8; } /** * Sets the current state of this button * * @param bool * whether or not the button is powered */ public void setPowered(boolean bool) { setData((byte) (bool ? (getData() | 0x8) : (getData() & ~0x8))); } /** * Gets the face that this block is attached on * * @return BlockFace attached to */ public BlockFace getAttachedFace() { byte data = (byte) (getData() & 0x7); switch (data) { case 0x1: return BlockFace.NORTH; case 0x2: return BlockFace.SOUTH; case 0x3: return BlockFace.EAST; case 0x4: return BlockFace.WEST; } return null; } /** * Sets the direction this button is pointing toward */ public void setFacingDirection(BlockFace face) { byte data = (byte) (getData() & 0x8); switch (face) { case SOUTH: data |= 0x1; break; case NORTH: data |= 0x2; break; case WEST: data |= 0x3; break; case EAST: data |= 0x4; break; } setData(data); } @Override public String toString() { return super.toString() + " " + (isPowered() ? "" : "NOT ") + "POWERED"; } }