package org.bukkit.event.player; import org.bukkit.entity.Item; import org.bukkit.entity.Player; import org.bukkit.event.Cancellable; /** * Thrown when a player picks an item up from the ground */ public class PlayerPickupItemEvent extends PlayerEvent implements Cancellable { private final Item item; private boolean cancel = false; public PlayerPickupItemEvent(final Player player, final Item item) { super(Type.PLAYER_PICKUP_ITEM, player); this.item = item; } /** * Gets the ItemDrop created by the player * * @return Item */ public Item getItem() { return item; } /** * Gets the cancellation state of this event. A cancelled event will not * be executed in the server, but will still pass to other plugins * * If an item pickup event is cancelled, the item will not be picked up. * This will not fire an event. * * @return true if this event is cancelled */ public boolean isCancelled() { return cancel; } /** * Sets the cancellation state of this event. A cancelled event will not * be executed in the server, but will still pass to other plugins * * If an item pickup event is cancelled, the item will not be picked up. * This will not fire an event. * * @param cancel true if you wish to cancel this event */ public void setCancelled(boolean cancel) { this.cancel = cancel; } }