package org.bukkit.entity; /** * Represents a boat entity. */ public interface Boat extends Vehicle { /** * Gets the maximum speed of a boat. The speed is unrelated to the velocity. * * @return The max speed. */ public double getMaxSpeed(); /** * Sets the maximum speed of a boat. Must be nonnegative. Default is 0.4D. * * @param speed The max speed. */ public void setMaxSpeed(double speed); /** * Gets the deceleration rate (newSpeed = curSpeed * rate) of occupied * boats. The default is 0.2. * * @return The rate of deceleration */ public double getOccupiedDeceleration(); /** * Sets the deceleration rate (newSpeed = curSpeed * rate) of occupied * boats. Setting this to a higher value allows for quicker acceleration. * The default is 0.2. * * @param rate deceleration rate */ public void setOccupiedDeceleration(double rate); /** * Gets the deceleration rate (newSpeed = curSpeed * rate) of unoccupied * boats. The default is -1. Values below 0 indicate that no additional * deceleration is imposed. * * @return The rate of deceleration */ public double getUnoccupiedDeceleration(); /** * Sets the deceleration rate (newSpeed = curSpeed * rate) of unoccupied * boats. Setting this to a higher value allows for quicker deceleration * of boats when a player disembarks. The default is -1. Values below 0 * indicate that no additional deceleration is imposed. * * @param rate deceleration rate */ public void setUnoccupiedDeceleration(double rate); /** * Get whether boats can work on land. * * @return whether boats can work on land */ public boolean getWorkOnLand(); /** * Set whether boats can work on land. * * @param workOnLand whether boats can work on land */ public void setWorkOnLand(boolean workOnLand); }