152 Commits

Author SHA1 Message Date
aPunch
c74338d550 [Bleeding] Added way to get/set if an Iron Golem was player created. Addresses BUKKIT-1229 2012-03-20 05:13:22 -04:00
Celtic Minstrel
668c369ecc [Bleeding] Added Player.isBlocking(). Addresses BUKKIT-858 2012-03-13 19:41:33 -04:00
EvilSeph
101756dcc1 Made Ocelot implement isSitting() and setSitting(). Fixes BUKKIT-993 2012-03-09 15:01:28 -05:00
Celtic Minstrel
ae64bc3da3 Fix incorrect entity ID for iron golem. Addresses BUKKIT-1088 2012-03-08 15:11:27 -05:00
Nathan Adams
bfe455e1b6 Added Villager API for getting/setting Profession. This adds BUKKIT-887 2012-03-03 01:58:30 +00:00
Nathan Adams
0a9cf32d3a Fixed Ocelot.Type lookup - this fixes BUKKIT-952 2012-03-03 00:46:27 +00:00
Nathan Adams
039088e974 Added a bunch of new 1.2 entities; this partially resolves BUKKIT-872 and BUKKIT-885. 2012-03-01 18:01:40 +00:00
rmichela
463856b8a0 [Bleeding] Added Conversations API. Addresses BUKKIT-864 2012-03-01 03:52:18 -05:00
Celtic Minstrel
ac51658471 Adding/expanding documentation 2012-02-29 21:31:33 -05:00
Celtic Minstrel
d839b6d639 Fix javadoc errors/warnings 2012-02-29 21:31:28 -05:00
EvilSeph
953dad94c2 Re-added launchProjectile lost due to incorrect conflict resolution. 2012-02-29 18:31:20 -05:00
Celtic Minstrel
8a458ca273 [Bleeding] Inventory framework and events. Addresses BUKKIT-856
New events:
- InventoryOpenEvent
- InventoryClickEvent - detects any clicks on a slot or outside the window
  - In the creative inventory view, only clicks on the quickbar are detected
- InventoryCloseEvent
- BrewEvent - when a potion finishes brewing
- CraftItemEvent (a subevent of InventoryClickEvent) - fired when taking the crafted item
- PrepareItemCraftEvent - fired just before updating the result slot
Changes to existing events:
- EnchantItemEvent extends InventoryEvent and also has a new whichButton() method
- PrepareItemEnchantEvent also extends InventoryEvent
- FurnaceBurnEvent and FurnaceSmeltEvent now extend BlockEvent (as does BrewEvent)
- PlayerInventoryEvent is deprecated (though it never did anything anyway)
New subclasses of Inventory:
- BrewerInventory
- CraftingInventory
- DoubleChestInventory
- EnchantingInventory
- FurnaceInventory
New methods in Inventory:
- getViewers()
- getTitle()
- getType()
- getHolder()
- iterator() - Yes, inventories are now iterable!
  - The iterator is a ListIterator that does not support add or remove
New methods in Player:
- getOpenInventory()
- openInventory()
- openWorkbench()
- openEnchanting()
- closeInventory()
- setWindowProperty()
- getItemOnCursor()
- setItemOnCursor()
Other changes:
- createInventory() methods in Server to make inventories not linked to an object
- ContainerBlock is deprecated in favour of InventoryHolder
- New InventoryView class gives direct access to an inventory window!
- Removed the Slot class which did nothing and was used nowhere

Some small credit goes to Afforess (initial conception of openInventory() methods) and Drakia (initial conception of InventoryOpenEvent and InventoryCloseEvent).
2012-02-29 15:18:56 -05:00
Celtic Minstrel
0db822f609 Implementation of richer playEffect methods. Addresses BUKKIT-857 2012-02-29 15:02:59 -05:00
TomyLobo
0b50669c8b Moved getVehicle, leaveVehicle and isInsideVehicle from LivingEntity to Entity. Addresses BUKKIT-811 2012-02-29 13:26:25 -05:00
rmichela
cd732ee3f7 [Bleeding] Added a Metadata framework for Entities, Blocks, and Worlds
This metadata implementation has the following features:

- All metadata is lazy. Metadata values are not actually computed until another plugin requests them. Memory and CPU are conserved by not computing and storing unnecessary metadata values.

- All metadata is cached. Once a metadata value is computed its value is cached in the metadata store to prevent further unnecessary computation. An invalidation mechanism is provided to flush the cache and force recompilation of metadata values.

- All metadata is stored in basic data types. Convenience methods in the MetadataValue class allow for the conversion of metadata data types when possible. Restricting metadata to basic data types prevents the accidental linking of large object graphs into metadata. Metadata is persistent across the lifetime of the application and adding large object graphs would damage garbage collector performance.

- Metadata access is thread safe. Care has been taken to protect the internal data structures and access them in a thread safe manner.

- Metadata is exposed for all objects that descend from Entity, Block, and World. All Entity and World metadata is stored at the Server  level and all Block metadata is stored at the World level.

- Metadata is NOT keyed on references to original objects - instead metadata is keyed off of unique fields within those objects. Doing this allows metadata to exist for blocks that are in chunks not currently in memory. Additionally, Player objects are keyed off of player name so that Player metadata remains consistent between logins.

- Metadata convenience methods have been added to all Entities, Players, Blocks, BlockStates, and World allowing direct access to an individual instance's metadata.

- Players and OfflinePlayers share a single metadata store, allowing player metadata to be manipulated regardless of the player's current online status.
2012-02-29 19:16:04 +01:00
Feildmaster
e0fc150d8f [Bleeding] Fixed EntityType errors. Fixes BUKKIT-800 2012-02-23 16:10:07 -05:00
aPunch
697e67f3e6 [Bleeding] Added launchProjectile.
Use launchProjectile in place of individual throwSnowball, throwEgg, and shootArrow methods
2012-02-23 05:54:16 -05:00
Celtic Minstrel
ce4a390b00 [Bleeding] Added EntityType to replace CreatureType. 2012-02-22 22:06:19 -05:00
Erik Broes
049a7cc1d0 Deprecation cleanup. 2012-02-18 13:05:58 -05:00
fullwall
d99c95f6d1 [Bleeding] Added Potions API. Fixes BUKKIT-389 2012-02-10 17:26:38 -05:00
Travis Watkins
5e6125e01b [Bleeding] Added Vanish API for hiding players from each other.
Adds Player.hidePlayer, Player.showPlayer, and Player.canSee for managing
what players are hidden from a player. When someone is hidden from a player
the player cannot see them in the user list or /list and they cannot /tell
them so they appear to be completely gone from the server.
2012-02-03 03:32:21 -05:00
Jeremy Wood
8d2637ee0d Added entity type IDs as per vanilla spec. 2012-02-03 02:07:05 -05:00
Aidan Matzko
26a6a1edf4 [Bleeding] Added Sheep, Shear and EntityChangeBlock API. Thanks tips48! Closes BUKKIT-512 2012-01-23 18:57:37 -05:00
Nathan Adams
c29a93a8c1 Player.setPlayerListName no longer ignores colour length in size limit. This relates to BUKKIT-571 2012-01-19 15:10:14 +00:00
Erik Broes
95e3f07b69 Add Player.setBedSpawnLocation(Location). Thanks md_5 2012-01-17 22:43:16 +01:00
Erik Broes
ef63530432 [Bleeding] Add Animals: setAgeLock(bool), bool getAgeLock, void setBaby, void setAdult, void setBreed(bool), bool canBreed and bool isAdult. 2012-01-17 19:44:18 +01:00
Erik Broes
88c17a7f86 Generic cleaning 2012-01-15 14:37:43 +01:00
Nathan Adams
96b3a075af Added Player set/getAllowFlight methods. Thanks to Qala for the PR. 2012-01-15 10:55:33 +00:00
Nathan Adams
65cf915a15 Fixed documentation of getNearbyEntities in Entity. Thanks to epuidokas for the PR. 2012-01-15 07:38:14 +00:00
Nathan Adams
2c1cd77cdc Updated javadocs of Player.setPlayerListName to reflect that the char limit is based on length without colours 2012-01-14 17:42:57 +00:00
Nathan Adams
2d1e365c43 Added entity.playEffect, thanks to main-- in an (unfortunately old) PR. 2012-01-14 17:35:52 +00:00
Nathan Adams
ce4f4af087 Implemented new Plugin Message API - see http://dinnerbone.com/blog/2012/01/13/minecraft-plugin-channels-messaging/ 2012-01-13 08:53:14 +00:00
Erik Broes
b9fca3c04d Generic cleanup of warnings, whitespace and style. 2011-12-25 16:02:30 +01:00
Tahg
bd24fdfacc Fixed some naming issues for creature types. Fix for BUKKIT-367 2011-12-20 18:01:44 -05:00
Nathan Adams
7f06f7ffa8 Added getKiller() method to LivingEntity, to determine the killer of an entity 2011-12-11 16:04:37 +00:00
Nathan Adams
4155b1fb6c Added cause to PlayerTeleportEvent 2011-12-04 11:03:32 +00:00
Nathan Adams
bb3b740b88 Deprecated player methods: getExperience setExperience due to new float value. Added giveExp, setExp, getExp 2011-11-30 22:30:47 +00:00
Andrew Ardill
4595a70056 Extend EntityCombustEvent to allow setting combustion duration.
Also extend with two new events that track the entity or block that caused
the combustion.
2011-11-29 20:56:08 +11:00
Andrew Ardill
ee4a975998 Add MagmaCube interface.
Also, add MagmaCube to CreatureType Enum, as per BUKKIT-57. Thanks snowleo!
2011-11-28 11:12:08 +11:00
Andrew Ardill
fe1bfc3f43 BUKKIT-57 Add Snowman to CreatureType Enum. Thanks snowleo! 2011-11-28 10:48:02 +11:00
Nathan Adams
c4f220b3ee Added new set/get age methods to Animals 2011-11-24 20:16:16 +00:00
Nathan Adams
a3854a4646 Added EnderCrystal entity 2011-11-21 22:37:37 +00:00
Nathan Adams
72c81ad08a Added various new 1.9 entities, blocks and items 2011-11-19 20:23:27 -08:00
Nathan Adams
0c203874e8 Added getMaxHealth to LivingEntity 2011-11-19 20:23:27 -08:00
Nathan Adams
ea427c3026 Added class type to CreatureType enum 2011-11-19 20:23:27 -08:00
Nathan Adams
537840d1df Added new entity.get/setTicksLived for identifying an entity's age 2011-10-11 02:22:38 +01:00
Nathan Adams
4485364e17 Small javadoc cleanup 2011-10-10 21:58:44 +01:00
EvilSeph
2276eb899e Revert "Added callback line of sight methods. Thanks xZise!"
This reverts commit 1df3a823ba477d68b359e5ac246345a05fe82ebd.
2011-10-03 15:15:50 -04:00
EvilSeph
35761eb83e Added callback line of sight methods. Thanks xZise! 2011-10-02 23:04:09 -04:00
Dinnerbone
050bd70a5d Renamed player.setListName to something a little more sensical 2011-10-03 00:34:04 +01:00