We've decided to expose updateInventory as a temporary work-around for
the inventory not updating issue we're aware of. The reasoning behind
this is that addressing it properly will take some time and work and
as this is clearly a roadblock for some plugin authors, the delay is
not really acceptable.
This now uses an annoymous class implementing IExecutor that facilitates direct event method handler calling
Changed commands from being executed exclusively by a player to by a CommandSender to facilitate external command callers such as rcon
Fixed CustomEventListener
Merged in additional events
Added getFullName to PluginDescriptionFile which returns the combination of Name and Version
There's also a few bits of reformatting as it seems someones been editing with either tabs or dos eol :(
A new event EntityDamageByProjectileEvent was created. EntityDamageByProjectileEvent
adds the ability to get the projectile entity (such as an egg) and also set if
the projectile 'bounces'. New interfaces were created to facilitate all kinds
of projectile entities. Changes were made to facilitate the new event, and
enable other events, for plugins and event listeners.