Erik Broes
b9fca3c04d
Generic cleanup of warnings, whitespace and style.
2011-12-25 16:02:30 +01:00
sunkid
879390d1fa
Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent.
2011-07-28 02:23:40 -04:00
EvilSeph
d8f0f0d17c
More JavaDoc improvements.
2011-06-25 22:46:19 -04:00
sunkid
230d6dfa7f
Added the concept of a projectile.
2011-06-18 22:20:47 -04:00
Erik Broes
992f1f2bf3
Whitespace + general cleanup
2011-05-15 14:06:02 +02:00
Dinnerbone
32b3c77165
Line endings, consistency!
2011-03-27 21:27:27 +01:00
Erik Broes
94894216e8
Some more backwards incompatible changes (minor though), also a ton of small cleanup.
...
onPluginEnable(PluginEvent event) -> onPluginEnable(PluginEnableEvent event)
onPluginDisable(PluginEvent event) -> onPluginDisable(PluginDisableEvent event)
onVehicleUpdate(VehicleEvent event) -> onVehicleUpdate(VehicleUpdateEvent event)
onWorldSave(WorldEvent event) -> onWorldSave(WorldSaveEvent event)
onWorldLoad(WorldEvent event) -> onWorldLoad(WorldLoadEvent event)
2011-03-26 22:32:14 +01:00
Erik Broes
8cf7b9e371
Renamed many events/constants to be not past tense <-- Major Break says: "HI"
2011-03-23 16:58:26 +01:00
Dinnerbone
361d8f2b9f
Shifting damage events per http://forums.bukkit.org/threads/oops-i-broke-your-plugins.599/#post-67424 (This breaks stuff!)
2011-02-19 17:08:14 +00:00
Andrew Ardill
4342ea7c7f
fix for entity damaged by projectile event
2011-01-20 20:22:34 +11:00
Andrew Ardill
db5d43c2a9
Implementation of the EntityDamage*Events.
...
A new event EntityDamageByProjectileEvent was created. EntityDamageByProjectileEvent
adds the ability to get the projectile entity (such as an egg) and also set if
the projectile 'bounces'. New interfaces were created to facilitate all kinds
of projectile entities. Changes were made to facilitate the new event, and
enable other events, for plugins and event listeners.
2011-01-16 14:13:44 +01:00