12 Commits

Author SHA1 Message Date
Andrew Ardill
4342ea7c7f fix for entity damaged by projectile event 2011-01-20 20:22:34 +11:00
speakeasy
f4908db7c1 Added EntityExplodeEvent :D 2011-01-18 00:22:02 +08:00
Andrew Ardill
db5d43c2a9 Implementation of the EntityDamage*Events.
A new event EntityDamageByProjectileEvent was created. EntityDamageByProjectileEvent
adds the ability to get the projectile entity (such as an egg) and also set if
the projectile 'bounces'. New interfaces were created to facilitate all kinds
of projectile entities. Changes were made to facilitate the new event, and
enable other events, for plugins and event listeners.
2011-01-16 14:13:44 +01:00
Dinnerbone
ba635ade10 Moved block stuff from org.bukkit to org.bukkit.block 2011-01-15 21:37:08 +00:00
Dinnerbone
4764962cf9 All entity stuff in org.bukkit moved to org.bukkit.entity 2011-01-15 21:20:59 +00:00
Erik Broes
9afcb8ecc7 Events should be present tense, not paste tense. 2011-01-15 21:26:42 +01:00
Taylor Kelly
c5e31fd6f3 Remove @overrides from EntityCombust 2011-01-11 19:41:04 -05:00
Taylor Kelly
219c0772fd EntityCombustEvent 2011-01-10 02:59:30 +00:00
durron597
154cae99a8 Removed unnecessary import warnings 2011-01-09 07:52:03 -05:00
angelsl
23cdf49521 Overhaul entity damage structure... 2011-01-03 15:54:58 +00:00
angelsl
40828fcee9 Move health stuff from LivingEntity to Entity. 2011-01-03 15:54:58 +00:00
angelsl
6da623bd18 Entity damage hooks 2011-01-03 15:54:24 +00:00