10 Commits

Author SHA1 Message Date
Celtic Minstrel
0db822f609 Implementation of richer playEffect methods. Addresses BUKKIT-857 2012-02-29 15:02:59 -05:00
rmichela
cd732ee3f7 [Bleeding] Added a Metadata framework for Entities, Blocks, and Worlds
This metadata implementation has the following features:

- All metadata is lazy. Metadata values are not actually computed until another plugin requests them. Memory and CPU are conserved by not computing and storing unnecessary metadata values.

- All metadata is cached. Once a metadata value is computed its value is cached in the metadata store to prevent further unnecessary computation. An invalidation mechanism is provided to flush the cache and force recompilation of metadata values.

- All metadata is stored in basic data types. Convenience methods in the MetadataValue class allow for the conversion of metadata data types when possible. Restricting metadata to basic data types prevents the accidental linking of large object graphs into metadata. Metadata is persistent across the lifetime of the application and adding large object graphs would damage garbage collector performance.

- Metadata access is thread safe. Care has been taken to protect the internal data structures and access them in a thread safe manner.

- Metadata is exposed for all objects that descend from Entity, Block, and World. All Entity and World metadata is stored at the Server  level and all Block metadata is stored at the World level.

- Metadata is NOT keyed on references to original objects - instead metadata is keyed off of unique fields within those objects. Doing this allows metadata to exist for blocks that are in chunks not currently in memory. Additionally, Player objects are keyed off of player name so that Player metadata remains consistent between logins.

- Metadata convenience methods have been added to all Entities, Players, Blocks, BlockStates, and World allowing direct access to an individual instance's metadata.

- Players and OfflinePlayers share a single metadata store, allowing player metadata to be manipulated regardless of the player's current online status.
2012-02-29 19:16:04 +01:00
aPunch
697e67f3e6 [Bleeding] Added launchProjectile.
Use launchProjectile in place of individual throwSnowball, throwEgg, and shootArrow methods
2012-02-23 05:54:16 -05:00
Celtic Minstrel
ce4a390b00 [Bleeding] Added EntityType to replace CreatureType. 2012-02-22 22:06:19 -05:00
fullwall
d99c95f6d1 [Bleeding] Added Potions API. Fixes BUKKIT-389 2012-02-10 17:26:38 -05:00
Travis Watkins
5e6125e01b [Bleeding] Added Vanish API for hiding players from each other.
Adds Player.hidePlayer, Player.showPlayer, and Player.canSee for managing
what players are hidden from a player. When someone is hidden from a player
the player cannot see them in the user list or /list and they cannot /tell
them so they appear to be completely gone from the server.
2012-02-03 03:32:21 -05:00
Erik Broes
95e3f07b69 Add Player.setBedSpawnLocation(Location). Thanks md_5 2012-01-17 22:43:16 +01:00
Nathan Adams
96b3a075af Added Player set/getAllowFlight methods. Thanks to Qala for the PR. 2012-01-15 10:55:33 +00:00
Nathan Adams
2d1e365c43 Added entity.playEffect, thanks to main-- in an (unfortunately old) PR. 2012-01-14 17:35:52 +00:00
Nathan Adams
ce4f4af087 Implemented new Plugin Message API - see http://dinnerbone.com/blog/2012/01/13/minecraft-plugin-channels-messaging/ 2012-01-13 08:53:14 +00:00