Added DamageType.VOID
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@ -144,6 +144,12 @@ public class EntityDamageEvent extends EntityEvent implements Cancellable {
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* Damage: variable
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*/
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ENTITY_EXPLOSION,
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/**
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* Damage caused by falling into the void
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*
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* Damage: 4 for players
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*/
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VOID,
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/**
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* Custom damage.
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*
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