AnimalTamer and Tameable interfaces, and corresponding features.
Documentation improvements.
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src/main/java/org/bukkit/entity/AnimalTamer.java
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5
src/main/java/org/bukkit/entity/AnimalTamer.java
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@ -0,0 +1,5 @@
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package org.bukkit.entity;
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public interface AnimalTamer {
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}
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@ -7,7 +7,7 @@ import org.bukkit.inventory.PlayerInventory;
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/**
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* Represents a human entity, such as an NPC or a player
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*/
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public interface HumanEntity extends LivingEntity {
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public interface HumanEntity extends LivingEntity, AnimalTamer {
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/**
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* Returns the name of this player
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*
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39
src/main/java/org/bukkit/entity/Tameable.java
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src/main/java/org/bukkit/entity/Tameable.java
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package org.bukkit.entity;
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public interface Tameable {
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/**
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* Check if this is tamed
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*
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* If something is tamed then a player can not tame it through normal methods, even if it does not belong to anyone in particular.
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*
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* @return true if this has been tamed
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*/
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public boolean isTamed();
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/**
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* Sets if this has been tamed. Not necessary if the method setOwner has been used, as it tames automatically.
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*
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* If something is tamed then a player can not tame it through normal methods, even if it does not belong to anyone in particular.
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*
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* @param tame true if tame
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*/
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public void setTamed(boolean tame);
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/**
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* Gets the current owning AnimalTamer
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*
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* @return the owning AnimalTamer, or null if not owned
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*/
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public AnimalTamer getOwner();
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/**
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* Set this to be owned by given AnimalTamer.
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* If the owner is not null, this will be tamed and will have any current path it is following removed.
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* If the owner is set to null, this will be untamed, and the current owner removed.
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*
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* @param tamer the AnimalTamer who should own this
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*/
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public void setOwner(AnimalTamer tamer);
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}
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@ -4,7 +4,7 @@ package org.bukkit.entity;
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/**
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* Represents a Wolf
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*/
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public interface Wolf extends Animals {
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public interface Wolf extends Animals, Tameable {
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/**
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* Checks if this wolf is angry
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*
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@ -14,6 +14,7 @@ public interface Wolf extends Animals {
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/**
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* Sets the anger of this wolf
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* An angry wolf can not be fed or tamed, and will actively look for targets to attack.
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*
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* @param angry true if angry
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*/
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@ -28,37 +29,10 @@ public interface Wolf extends Animals {
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/**
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* Sets if this wolf is sitting
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* Will remove any path that the wolf was following beforehand.
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*
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* @param sitting true if sitting
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*/
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public void setSitting(boolean sitting);
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/**
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* Check if this wolf is tame
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*
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* @return true if tame
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*/
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public boolean isTame();
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/**
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* Sets if wolf is tame
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*
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* @param tame true if tame
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*/
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public void setTame(boolean tame);
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/**
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* Gets the name of the current owning player
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*
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* @return owners name, "" or null if unowned
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*/
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public String getOwner();
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/**
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* Set the wolf to be owned by given player (also is tamed)
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*
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* @param player name of owner, or null/"" if setting to unowned
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*/
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public void setOwner(String player);
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}
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