Added SpawnReason.BUILD_SNOWMAN.
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@ -100,6 +100,10 @@ public class CreatureSpawnEvent extends EntityEvent implements Cancellable {
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* When a creature is spawned by a player that is sleeping
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* When a creature is spawned by a player that is sleeping
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*/
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*/
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BED,
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BED,
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/**
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* When a snowman is spawned by being built
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*/
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BUILD_SNOWMAN,
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/**
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/**
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* When a creature is manually spawned
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* When a creature is manually spawned
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*/
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*/
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