[Bleeding] Added EntityBreakDoorEvent. Fixes BUKKIT-1134
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package org.bukkit.event.entity;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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/**
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* Called when an {@link Entity} breaks a door
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* <p />
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* Canceling the event will cause the event to be delayed
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*/
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public class EntityBreakDoorEvent extends EntityChangeBlockEvent {
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public EntityBreakDoorEvent(final LivingEntity entity, final Block targetBlock) {
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super(entity, targetBlock, Material.AIR);
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}
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}
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