Add World.save() and Server.savePlayers();
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@ -130,4 +130,9 @@ public interface Server {
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* @return PluginCommand if found, otherwise null
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*/
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public PluginCommand getPluginCommand(String name);
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/**
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* Writes loaded players to disk
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*/
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public void savePlayers();
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}
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@ -405,4 +405,9 @@ public interface World {
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*/
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NETHER
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}
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/**
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* Saves world to disk
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*/
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public void save();
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}
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