Add Skull BlockState and Type enum. Adds BUKKIT-3258

This commit is contained in:
meiskam 2012-12-20 17:46:21 -05:00 committed by feildmaster
parent 5be32cd8f0
commit c633a472db
2 changed files with 71 additions and 0 deletions

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package org.bukkit;
/**
* Represents the types of skulls
*/
public enum SkullType {
SKELETON,
WITHER,
ZOMBIE,
PLAYER,
CREEPER;
}

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package org.bukkit.block;
import org.bukkit.SkullType;
/**
* Represents a Skull
*/
public interface Skull extends BlockState {
/**
* Checks to see if the skull has an owner
*
* @return true if the skull has an owner
*/
public boolean hasOwner();
/**
* Gets the owner of the skull
*
* @return the owner if the skull
*/
public String getOwner();
/**
* Sets the owner of the skull
*
* @param owner the new owner of the skull
* @return true if the owner was successfully set
*/
public boolean setOwner(String name);
/**
* Gets the rotation of the skull
*
* @return the rotation of the skull
*/
public BlockFace getRotation();
/**
* Sets the rotation of the skull
*
* @param rotation the rotation of the skull
*/
public void setRotation(BlockFace rotation);
/**
* Gets the type of skull
*
* @return the type of skull
*/
public SkullType getSkullType();
/**
* Sets the type of skull
*
* @param skullType the type of skull
*/
public void setSkullType(SkullType skullType);
}