Fixed Button/Lever, using a logical AND instead of XOR to get 3 face bits
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@ -1,4 +1,3 @@
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package org.bukkit.material;
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import org.bukkit.block.BlockFace;
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@ -40,7 +39,7 @@ public class Button extends MaterialData implements Redstone, Attachable {
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* @return BlockFace attached to
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*/
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public BlockFace getAttachedFace() {
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byte data = (byte) (getData() ^ 0x7);
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byte data = (byte) (getData() & 0x7);
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switch (data) {
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case 0x1:
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@ -1,4 +1,3 @@
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package org.bukkit.material;
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import org.bukkit.block.BlockFace;
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@ -40,7 +39,7 @@ public class Lever extends MaterialData implements Redstone, Attachable {
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* @return BlockFace attached to
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*/
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public BlockFace getAttachedFace() {
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byte data = (byte) (getData() ^ 0x7);
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byte data = (byte) (getData() & 0x7);
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switch (data) {
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case 0x1:
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