Deprecated player methods: getExperience setExperience due to new float value. Added giveExp, setExp, getExp
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@ -337,18 +337,50 @@ public interface Player extends HumanEntity, CommandSender, OfflinePlayer {
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public void resetPlayerTime();
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public void resetPlayerTime();
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/**
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/**
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* Gets the players current experience points towards the next level
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* Gives the player the amount of experience specified.
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*
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* @param amount Exp amount to give
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*/
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public void giveExp(int amount);
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/**
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* Gets the players current experience points towards the next level.
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* <p>
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* This is a percentage value. 0 is "no progress" and 1 is "next level".
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*
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*
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* @return Current experience points
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* @return Current experience points
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*/
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*/
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public float getExp();
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public int getExperience();
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/**
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/**
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* Sets the players current experience points
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* Sets the players current experience points towards the next level
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* <p>
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* This is a percentage value. 0 is "no progress" and 1 is "next level".
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*
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*
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* @param exp New experience points
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* @param exp New experience points
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*/
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*/
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public void setExp(float exp);
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/**
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* Gets the players current experience points towards the next level.
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* <p>
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* This is a percentage value. 0 is "no progress" and 1 is "next level".
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*
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* @return Current experience points
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* @deprecated use {@link #getExp()} - this method is unsafe to use!
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*/
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@Deprecated
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public int getExperience();
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/**
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* Sets the players current experience points towards the next level
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* <p>
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* This is a percentage value. 0 is "no progress" and 1 is "next level".
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*
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* @param exp New experience points
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* @deprecated use {@link #setExp(float)} - this method is unsafe to use!
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*/
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@Deprecated
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public void setExperience(int exp);
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public void setExperience(int exp);
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/**
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/**
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