Implements isBedSpawn() to the PlayerRespawnEvent.

This commit is contained in:
Rigby 2011-06-21 04:32:47 +01:00 committed by EvilSeph
parent e3462769c1
commit af7d0410f3

View File

@ -5,10 +5,12 @@ import org.bukkit.entity.Player;
public class PlayerRespawnEvent extends PlayerEvent {
private Location respawnLocation;
private boolean isBedSpawn;
public PlayerRespawnEvent(Player respawnPlayer, Location respawnLocation) {
public PlayerRespawnEvent(Player respawnPlayer, Location respawnLocation, boolean isBedSpawn) {
super(Type.PLAYER_RESPAWN, respawnPlayer);
this.respawnLocation = respawnLocation;
this.isBedSpawn = isBedSpawn;
}
/**
@ -28,4 +30,13 @@ public class PlayerRespawnEvent extends PlayerEvent {
public void setRespawnLocation(Location respawnLocation) {
this.respawnLocation = respawnLocation;
}
/**
* Gets whether the respawn location is the players bed.
*
* @return true if the respawn location is the players bed.
*/
public boolean isBedSpawn() {
return this.isBedSpawn;
}
}