Removed onBlockSent, added onLeavesDecay

This commit is contained in:
Dinnerbone 2011-01-04 22:03:15 +00:00
parent 458c62757a
commit a210fcc0ef
4 changed files with 130 additions and 83 deletions

View File

@ -217,9 +217,9 @@ public abstract class Event {
BLOCK_PLACED (Category.BLOCK), BLOCK_PLACED (Category.BLOCK),
/** /**
* Called when a specific block is being sent to a player * Called when leaves are decaying naturally
*/ */
BLOCK_SENT (Category.BLOCK), LEAVES_DECAY (Category.BLOCK),
/** /**
* Called when a liquid attempts to flow into a block which already * Called when a liquid attempts to flow into a block which already

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@ -1,81 +1,89 @@
package org.bukkit.event.block; package org.bukkit.event.block;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
/** /**
* Handles all events thrown in relation to Blocks * Handles all events thrown in relation to Blocks
* *
* @author durron597 * @author durron597
*/ */
public class BlockListener implements Listener { public class BlockListener implements Listener {
/** /**
* Default Constructor * Default Constructor
*/ */
public BlockListener() { public BlockListener() {
} }
/** /**
* Called when a block is broken (or destroyed) * Called when a block is broken (or destroyed)
* *
* @param event Relevant event details * @param event Relevant event details
*/ */
public void onBlockBroken(BlockBrokenEvent event) { public void onBlockBroken(BlockBrokenEvent event) {
} }
/** /**
* Called when we try to place a block, to see if we can build it * Called when we try to place a block, to see if we can build it
*/ */
public void onBlockCanBuild(BlockCanBuildEvent event) { public void onBlockCanBuild(BlockCanBuildEvent event) {
} }
/** /**
* Called when a block flows (water/lava) * Called when a block flows (water/lava)
* *
* @param event Relevant event details * @param event Relevant event details
*/ */
public void onBlockFlow(BlockFromToEvent event) { public void onBlockFlow(BlockFromToEvent event) {
} }
/** /**
* Called when a block gets ignited * Called when a block gets ignited
* *
* @param event Relevant event details * @param event Relevant event details
*/ */
public void onBlockIgnite(BlockIgniteEvent event) { public void onBlockIgnite(BlockIgniteEvent event) {
} }
/** /**
* Called when block physics occurs * Called when block physics occurs
* *
* @param event Relevant event details * @param event Relevant event details
*/ */
public void onBlockPhysics(BlockPhysicsEvent event) { public void onBlockPhysics(BlockPhysicsEvent event) {
} }
/** /**
* Called when a player places a block * Called when a player places a block
* *
* @param event Relevant event details * @param event Relevant event details
*/ */
public void onBlockPlaced(BlockPlacedEvent event) { public void onBlockPlaced(BlockPlacedEvent event) {
} }
/** /**
* Called when redstone changes * Called when redstone changes
* From: the source of the redstone change * From: the source of the redstone change
* To: The redstone dust that changed * To: The redstone dust that changed
* *
* @param event Relevant event details * @param event Relevant event details
*/ */
public void onBlockRedstoneChange(BlockFromToEvent event) { public void onBlockRedstoneChange(BlockFromToEvent event) {
} }
/** /**
* Called when a player right clicks a block * Called when a player right clicks a block
* *
* @param event Relevant event details * @param event Relevant event details
*/ */
public void onBlockRightClicked(BlockRightClickedEvent event) { public void onBlockRightClicked(BlockRightClickedEvent event) {
} }
} /**
* Called when leaves are decaying naturally
*
* @param event Relevant event details
*/
public void onLeavesDecay(LeavesDecayEvent event) {
}
}

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@ -0,0 +1,36 @@
package org.bukkit.event.block;
import org.bukkit.Block;
import org.bukkit.event.Cancellable;
/**
* Called on leaves decaying
*/
public class LeavesDecayEvent extends BlockEvent implements Cancellable {
private boolean cancel = false;
public LeavesDecayEvent(final Type type, final Block block) {
super(type, block);
}
/**
* Gets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* @return true if this event is cancelled
*/
public boolean isCancelled() {
return cancel;
}
/**
* Sets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* @param cancel true if you wish to cancel this event
*/
public void setCancelled(boolean cancel) {
this.cancel = cancel;
}
}

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@ -127,6 +127,9 @@ public final class JavaPluginLoader implements PluginLoader {
case BLOCK_FLOW: case BLOCK_FLOW:
trueListener.onBlockFlow((BlockFromToEvent)event); trueListener.onBlockFlow((BlockFromToEvent)event);
break; break;
case LEAVES_DECAY:
trueListener.onLeavesDecay((LeavesDecayEvent)event);
break;
} }
} else if(listener instanceof ServerListener) { } else if(listener instanceof ServerListener) {
ServerListener trueListener = (ServerListener)listener; ServerListener trueListener = (ServerListener)listener;