Add method to get the source of a TNTPrimed. Adds BUKKIT-3815
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@ -12,9 +12,27 @@ public interface TNTPrimed extends Explosive {
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public void setFuseTicks(int fuseTicks);
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public void setFuseTicks(int fuseTicks);
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/**
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/**
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* Retrieve the number of ticks until the explosion of this TNTPrimed entity
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* Retrieve the number of ticks until the explosion of this TNTPrimed
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* entity
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*
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*
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* @return the number of ticks until this TNTPrimed explodes
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* @return the number of ticks until this TNTPrimed explodes
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*/
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*/
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public int getFuseTicks();
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public int getFuseTicks();
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/**
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* Gets the source of this primed TNT. The source is the entity
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* responsible for the creation of this primed TNT.
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* (I.E. player ignites TNT with flint and steel.) Take note
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* that this can be null if there is no suitable source.
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* (created by the {@link org.bukkit.World#spawn(Location, Class)}
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* method, for example.)
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*
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* The source will become null if the chunk this primed TNT is in
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* is unloaded then reloaded. If the source Entity becomes invalidated
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* for any reason, such being removed from the world, the returned value
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* will be null.
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*
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* @return the source of this primed TNT
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*/
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public Entity getSource();
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}
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}
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