Add method to get the source of a TNTPrimed. Adds BUKKIT-3815

This commit is contained in:
AlphaBlend 2013-03-21 12:48:53 -06:00 committed by Nate Mortensen
parent f416636f06
commit 9c1bc74618

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@ -12,9 +12,27 @@ public interface TNTPrimed extends Explosive {
public void setFuseTicks(int fuseTicks);
/**
* Retrieve the number of ticks until the explosion of this TNTPrimed entity
* Retrieve the number of ticks until the explosion of this TNTPrimed
* entity
*
* @return the number of ticks until this TNTPrimed explodes
*/
public int getFuseTicks();
/**
* Gets the source of this primed TNT. The source is the entity
* responsible for the creation of this primed TNT.
* (I.E. player ignites TNT with flint and steel.) Take note
* that this can be null if there is no suitable source.
* (created by the {@link org.bukkit.World#spawn(Location, Class)}
* method, for example.)
*
* The source will become null if the chunk this primed TNT is in
* is unloaded then reloaded. If the source Entity becomes invalidated
* for any reason, such being removed from the world, the returned value
* will be null.
*
* @return the source of this primed TNT
*/
public Entity getSource();
}