Don't allow nulls in PlayerRespawnEvent. Fixes BUKKIT-2571
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@ -1,5 +1,6 @@
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package org.bukkit.event.player;
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import org.apache.commons.lang.Validate;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.event.HandlerList;
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@ -30,6 +31,9 @@ public class PlayerRespawnEvent extends PlayerEvent {
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* @param respawnLocation new location for the respawn
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*/
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public void setRespawnLocation(Location respawnLocation) {
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Validate.notNull(respawnLocation, "Respawn location can not be null");
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Validate.notNull(respawnLocation.getWorld(), "Respawn world can not be null");
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this.respawnLocation = respawnLocation;
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}
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