Fixin' the problem of AFK people not in bed.

This commit is contained in:
sk89q 2011-04-11 11:48:30 -07:00
parent bd533b3c8a
commit 93a3e2448d

View File

@ -110,6 +110,23 @@ public interface Player extends HumanEntity, CommandSender {
*/
public void loadData();
/**
* Sets whether the player is ignored as not sleeping. If everyone is
* either sleeping or has this flag set, then time will advance to the
* next day. If everyone has this flag set but no one is actually in bed,
* then nothing will happen.
*
* @param isSleeping
*/
public void setSleepingIgnored(boolean isSleeping);
/**
* Returns whether the player is sleeping ignored.
*
* @return
*/
public boolean isSleepingIgnored();
/**
* Forces an update of the player's entire inventory.
*