Added World.createExplosion() that takes a Location, instead of just raw X, Y, Z values.
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@ -493,6 +493,15 @@ public interface World {
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*/
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public boolean createExplosion(double x, double y, double z, float power);
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/**
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* Creates explosion at given coordinates with given power
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*
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* @param loc
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* @param power The power of explosion, where 4F is TNT
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* @return false if explosion was canceled, otherwise true
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*/
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public boolean createExplosion(Location loc, float power);
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/**
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* Gets the {@link Environment} type of this world
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*
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