Added World.createExplosion() that takes a Location, instead of just raw X, Y, Z values.
This commit is contained in:
parent
04d6366083
commit
77d247e0d1
@ -493,6 +493,15 @@ public interface World {
|
|||||||
*/
|
*/
|
||||||
public boolean createExplosion(double x, double y, double z, float power);
|
public boolean createExplosion(double x, double y, double z, float power);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates explosion at given coordinates with given power
|
||||||
|
*
|
||||||
|
* @param loc
|
||||||
|
* @param power The power of explosion, where 4F is TNT
|
||||||
|
* @return false if explosion was canceled, otherwise true
|
||||||
|
*/
|
||||||
|
public boolean createExplosion(Location loc, float power);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the {@link Environment} type of this world
|
* Gets the {@link Environment} type of this world
|
||||||
*
|
*
|
||||||
|
Loading…
x
Reference in New Issue
Block a user