Added Server.getWorld(), Server.createWorld() now checks this to avoid duplication
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@ -91,7 +91,9 @@ public interface Server {
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public List<World> getWorlds();
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/**
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* Creates or loads a world with the given name
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* Creates or loads a world with the given name.
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* If the world is already loaded, it will just return the equivalent of
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* getWorld(name)
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*
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* @param name Name of the world to load
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* @param environment Environment type of the world
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@ -99,6 +101,14 @@ public interface Server {
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*/
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public World createWorld(String name, World.Environment environment);
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/**
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* Gets the world with the given name
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*
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* @param name Name of the world to retrieve
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* @return World with the given name, or null if none exists
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*/
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public World getWorld(String name);
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/**
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* Reloads the server, refreshing settings and plugin information
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*/
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