Add methods to set and reset max health. Adds BUKKIT-266
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src/main/java/org/bukkit/entity/Damageable.java
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59
src/main/java/org/bukkit/entity/Damageable.java
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package org.bukkit.entity;
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/**
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* Represents an {@link Entity} that has health and can take damage.
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*/
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public interface Damageable extends Entity {
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/**
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* Deals the given amount of damage to this entity.
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*
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* @param amount Amount of damage to deal
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*/
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void damage(int amount);
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/**
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* Deals the given amount of damage to this entity, from a specified entity.
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*
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* @param amount Amount of damage to deal
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* @param source Entity which to attribute this damage from
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*/
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void damage(int amount, Entity source);
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/**
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* Gets the entity's health from 0 to {@link #getMaxHealth()}, where 0 is dead.
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*
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* @return Health represented from 0 to max
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*/
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int getHealth();
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/**
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* Sets the entity's health from 0 to {@link #getMaxHealth()}, where 0 is dead.
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*
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* @param health New health represented from 0 to max
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* @throws IllegalArgumentException Thrown if the health is < 0 or > {@link #getMaxHealth()}
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*/
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void setHealth(int health);
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/**
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* Gets the maximum health this entity has.
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*
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* @return Maximum health
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*/
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int getMaxHealth();
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/**
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* Sets the maximum health this entity can have.
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* <p />
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* If the health of the entity is above the value provided it will be set to that value.
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* <p />
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* Note: An entity with a health bar ({@link Player}, {@link EnderDragon}, {@link Wither}, etc...} will have their bar scaled accordingly.
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*
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* @param health amount of health to set the maximum to
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*/
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void setMaxHealth(int health);
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/**
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* Resets the max health to the original amount.
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*/
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void resetMaxHealth();
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}
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@ -3,6 +3,6 @@ package org.bukkit.entity;
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/**
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/**
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* Represents an ender dragon part
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* Represents an ender dragon part
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*/
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*/
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public interface EnderDragonPart extends ComplexEntityPart {
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public interface EnderDragonPart extends ComplexEntityPart, Damageable {
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public EnderDragon getParent();
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public EnderDragon getParent();
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}
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}
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@ -13,30 +13,7 @@ import org.bukkit.potion.PotionEffectType;
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/**
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/**
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* Represents a living entity, such as a monster or player
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* Represents a living entity, such as a monster or player
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*/
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*/
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public interface LivingEntity extends Entity {
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public interface LivingEntity extends Entity, Damageable {
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/**
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* Gets the entity's health from 0 to {@link #getMaxHealth()}, where 0 is dead
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*
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* @return Health represented from 0 to max
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*/
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public int getHealth();
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/**
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* Sets the entity's health from 0 to {@link #getMaxHealth()}, where 0 is dead
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*
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* @param health New health represented from 0 to max
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* @throws IllegalArgumentException Thrown if the health is < 0 or > max
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*/
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public void setHealth(int health);
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/**
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* Gets the maximum health this entity may have
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*
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* @return Maximum health
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*/
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public int getMaxHealth();
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/**
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/**
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* Gets the height of the entity's head above its Location
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* Gets the height of the entity's head above its Location
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*
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*
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@ -152,21 +129,6 @@ public interface LivingEntity extends Entity {
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*/
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*/
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public void setMaximumAir(int ticks);
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public void setMaximumAir(int ticks);
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/**
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* Deals the given amount of damage to this entity
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*
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* @param amount Amount of damage to deal
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*/
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public void damage(int amount);
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/**
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* Deals the given amount of damage to this entity, from a specified entity
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*
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* @param amount Amount of damage to deal
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* @param source Entity which to attribute this damage from
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*/
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public void damage(int amount, Entity source);
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/**
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/**
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* Returns the entities current maximum noDamageTicks
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* Returns the entities current maximum noDamageTicks
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* This is the time in ticks the entity will become unable to take
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* This is the time in ticks the entity will become unable to take
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