Added PlayerEggThrowEvent.getEgg().

This commit is contained in:
sk89q 2011-01-23 14:06:58 -08:00
parent 9a6bdd039d
commit 1c999edda4

View File

@ -1,5 +1,6 @@
package org.bukkit.event.player; package org.bukkit.event.player;
import org.bukkit.entity.Egg;
import org.bukkit.entity.MobType; import org.bukkit.entity.MobType;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
@ -10,17 +11,28 @@ import org.bukkit.entity.Player;
* *
*/ */
public class PlayerEggThrowEvent extends PlayerEvent { public class PlayerEggThrowEvent extends PlayerEvent {
private Egg egg;
private boolean hatching; private boolean hatching;
private MobType hatchType; private MobType hatchType;
private byte numHatches; private byte numHatches;
public PlayerEggThrowEvent(Type type, Player player, boolean hatching, byte numHatches, MobType hatchType) { public PlayerEggThrowEvent(Type type, Player player, Egg egg, boolean hatching, byte numHatches, MobType hatchType) {
super(type, player); super(type, player);
this.egg = egg;
this.hatching = hatching; this.hatching = hatching;
this.numHatches = numHatches; this.numHatches = numHatches;
this.hatchType = hatchType; this.hatchType = hatchType;
} }
/**
* Get the egg.
*
* @return the egg
*/
public Egg getEgg() {
return egg;
}
/** /**
* Grabs whether the egg is hatching or not. Will be what the server * Grabs whether the egg is hatching or not. Will be what the server
* would've done without interaction. * would've done without interaction.