Added PlayerEggThrowEvent.getEgg().
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@ -1,5 +1,6 @@
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package org.bukkit.event.player;
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package org.bukkit.event.player;
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import org.bukkit.entity.Egg;
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import org.bukkit.entity.MobType;
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import org.bukkit.entity.MobType;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@ -10,17 +11,28 @@ import org.bukkit.entity.Player;
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*
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*
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*/
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*/
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public class PlayerEggThrowEvent extends PlayerEvent {
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public class PlayerEggThrowEvent extends PlayerEvent {
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private Egg egg;
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private boolean hatching;
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private boolean hatching;
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private MobType hatchType;
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private MobType hatchType;
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private byte numHatches;
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private byte numHatches;
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public PlayerEggThrowEvent(Type type, Player player, boolean hatching, byte numHatches, MobType hatchType) {
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public PlayerEggThrowEvent(Type type, Player player, Egg egg, boolean hatching, byte numHatches, MobType hatchType) {
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super(type, player);
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super(type, player);
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this.egg = egg;
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this.hatching = hatching;
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this.hatching = hatching;
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this.numHatches = numHatches;
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this.numHatches = numHatches;
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this.hatchType = hatchType;
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this.hatchType = hatchType;
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}
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}
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/**
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* Get the egg.
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*
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* @return the egg
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*/
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public Egg getEgg() {
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return egg;
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}
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/**
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/**
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* Grabs whether the egg is hatching or not. Will be what the server
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* Grabs whether the egg is hatching or not. Will be what the server
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* would've done without interaction.
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* would've done without interaction.
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